![]() Which means you will listen most of the soundtrack repeatedly and for a longer time. ![]() Explore the area, go into a battle, repeat for grinding, bosses, story progression in between, rinse and repeat. Not only overall playtime easily can pass 40 hours, Gameplay loops have longer intervals, each can last minutes and are neatly seperated from one another. They demand a lot of time from player.I see a couple of reasons for such a focus: This is not just about the individual quality of the soundtrack, they put a lot of effort into how much the music is vowen into the experience itself. Dungeon-crawling turn based story RPGs(Which I mean most JRPGs but this is more descriptive and I mean as such when I say JRPG in this article) put generally a lot more attention and effort on music over other games. ![]()
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